Blender Beginner Part 07
Step 197
Press the spacebar. Add>Mesh>Cube.Step 198
In the Editing Context add a Subsurf Modifier to level 3.Step 199
Press S then press Z to scale the Cube on the z-axis.Step 200
Press the Apply button in the Subsurf Modifier.Step 201
Go to Sculpt mode.Step 202
We will be changing this shape so that we can later use it with the Retopo tool. Change the surface of the cube.Step 203
Add another Subsurf Modifier and apply it. Set smooth.Step 204
Switch to the 2-Default screen.Step 205
Add>Mesh>Plane. This will be the mesh we use to draw out a new sculpture.Step 206
When the plane is added it will be in Edit mode and the whole object will be already selected.Step 207
Press the delete button. Select Erase>Vertices. This will delete all of the object's vertices.Step 208
Although it looks like the object is not there any more, it is. The object just doesn't have anything to it! As weird as this sounds the object still exists because the pink center point still exits. I zoomed in to the area to show this.Step 209
In the Mesh Panel press the Retopo button and the Paint Button. Also select the Line button in the 3d panel.Step 210
Draw lines as shown.Step 211
Make a grid pattern.Step 212
Press enter. This will turn the lines drawn into a mesh(originally the plane object).Step 213
Go to the Object Context(F7) and the Object Buttons Sub-Context. In the Draw panel press the X-ray button. Now you can see the drawn mesh. Notice how the Retopo tool draws on the surface of the object. This can be useful in many cases. In this case it makes an interesting looking piece of paper. For more information on using the Retopo tool go here:Step 214
Hold ctrl + n and recalculate normals outside.Step 215
This will make the mesh display correctly for rendering.Step 216
Move the paper away from the cube.Step 217
Add a paper.mat material.Step 218
Move it to layer 1.Step 219
Resize it and move it to your liking. Save as Room09.blend